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Ivisible monster
Ivisible monster











ivisible monster

Let's just say this: It's a very complex set of rules that must be followed within a very complex "secret" project I'm working on.

ivisible monster

Does the +DONTDRAW flag work? Hey - it doesn't appear in the ZDoom wiki, though I could have sworn I saw it in ZDoom v1.22's Dehacked awhile ago.ĮDIT EDIT EDIT: Apparently Skulltag has it too, as seen from here: I tested that and NO, it doesn't make you totally stealth against monsters :(Ĭhubz - what do you want the monsters to do? just stand there and not move while you walk in front of their face? do you want them to move if you shoot your weapon?

ivisible monster

#IVISIBLE MONSTER MODS#

I guess ZDoom should also have something like this, because it has lots of other custom powerups as well, such as monster terror, commonly used in mods as the Terror Sphere. You can summon it by saying at the console "summon totalinvisisphere", and it can be placed in maps by using doomednum 28423 (also different from the Eternity TC number). This can be safely used in Eternity WADs. I've assembled the item anyway, independent of any forward compatibility. Afterwards, you're sensed as partially invisible by the monsters, even if you're totally so. Unfortunately, it only makes you stealth until you shoot. Eternity has the HIDEME cheat code, and the "total invisibility" item type can be mapped to a sprite, but it's not implemented on any stock item by default (there is a predefined EDF thingtype, but it's among the Eternity TC objects to be removed).













Ivisible monster